![]() These continue to work to simplify integration back to Unity version 5, but in Unity 2020.1 the engine overhauled its build system invalidating our previous assumptions. Because of this, we have written a number of tools and custom routines that make strong assumptions about Unity’s build process. It also requires some build time operations for all of its products to function properly. The Firebase SDK for Unity includes native C++ code and Android specific logic. For those of you that are on Unity 2020.1, the rest of this post details the workarounds needed to get things up and running. Until then, we recommend that you continue to use Unity 2019 for the best developer experience. Our team is aware of this, and is working hard to rectify the situation. Recent changes in the build system accompanying Unity 2020.1 have caused some of the integrations that the Firebase games team built for Unity to stop functioning correctly. Firebase is committed to building an easy to use and robust backend service for Unity developers.
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